I’m working on a scene where golf balls land on a driving range and I’m having trouble getting it to look right.
When the balls land they roll in an unrealistic way - it seems they lose energy in a linear fashion where as I guess to look right they would need to move increasingly slowly before coming to a stop.
I’ve tried using different physics materials (seemingly no effect) and high sleep thresholds (stops the ball suddenly when a low speed is reached). Playing with the linear and angular damping helps a bit but slows the ball down mid air and, with the angular drag set high, on a shallow slope the balls roll at a constant low speed as if rolling over honey.
Wondering if there were any known solutions or workarounds for this?