Stylized magic book asset designed for environments.
I designed this model to be customizable. You can mix and match textures to create different variations for your scene.
All materials was tested in blender and only works cause of nodes.
If your glass is black, separate glass from book base(in blender), copy material from base, and put translusent texture in base color.
Then export to ur engine (should help). If not write on my email i'll help.
Features:
Customization: There are 3 variations of Base Color for the book cover and 3 variations for the central eye, allowing for multiple unique combinations.
Textures: Includes Base Color, Normal, ORM, AO, eye_emission_mask, and a specific translucent_mask for the glass eye effect.
Triangle Count: 5328 triangles.
Vertices Count: 3054 vertices.
Formats: .FBX, .OBJ, .BLEND, .GLB, .GLTF, .USDZ included.