Real-time environment made in UE4 using dynamic lighting, no baked lights.
I’ve been working on and off on this environment for a while and its been a really nice adventure exploring new workflows and tools.
All textures are procedural created using Substance Designer/Painter and all assets are modeled using 3DS max.
No photoscan or megascans where used in this project. All hand made by me.
I made 4 different lighting setup using blueprint to quickly show the environment and assets in different conditions.
I will put this environment on to UE4 marketplace so stay tuned.
I would love to spend more time on it but it’s now time to move on to something else.
Hope you like it!
More info and images: https://www.artstation.com/artwork/1Pr48