Gold material creating sparkling effect

On my gold material i am getting a sparkling effect in game and preview mode. Doing some tests i found it happens when rough is above 0.0. Unfortunately while trying to get realistic gold material for a bar I need roughness maps.

They’re reflections of the surrounding lighting. Reducing specular could work. Plug a scalar parameter into the Specular input, set it to 0 or really low, and see if it changes it.

Also if you’d go lower detailed normal/roughness can help…

I tried that, seems that the lower the roughness the more static i get.

I added the scalar parameter into spec and left it at 0. didnt change it at all unfortunately.

What reflections are being used (planar, rendercube, SSR, ray tracing)?

Could do a check for Out of Bounds Pixels (in the Visualize Show flag). Any blue/yellow lines mean there’s pixels extending outside the mesh’s bounding box. So to correct it, enlarge the bounding box from the mesh editor.

Why not post a screenshot of the material graph and its settings? It could easily be something there that’s a part of causing it.

I made the bounding box bigger. it seem to tame it a bit but i am still getting the effect