Hey there everyone, I’ve made a map where it grants 10 gold per elimination. The question is how can I make the overall gold a player has to then drop when the player gets eliminated and everything else is removed/deleted. I’ve tried using the ‘Item Remover’ Device but it wouldn’t work. Currently, I somehow made it work by using the Class Designer Device. I’ve only tested this on myself by simply putting an item spawner that spawns gold and using The Damage Volume Device to eliminate myself. The problem was as I got eliminated I could see the gold get dropped and after I respawn to go back to the spot where I got eliminated the dropped gold was nowhere to be found from the spot. Is there a better and simpler way to do this? Note: There wasn’t any Modulator Device to delete the gold.
I built a similar game but I used coins instead of gold:
https://www.fortnite.com/@profmoto/5028-2165-8778
Mobs drop coins on elimination.
Players drop all their coins when eliminated.
Coins are turned in to devices to score points.
It’s an easier set up than working with gold, but I realize it might not be what you want. If you need any help setting up a similar method to mine, just let me know. I don’t have a video of how this was built but could probably whip something up.
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