Good morning devs,
Right off the bat with unreal engine 4 for me I was like source code access, very cool I gotta have that!!!111!!!1
The honeymoon is now over though and I’m finding that I constantly have huge delays in intellisense coming up on files and its making it difficult to get work done considering how much I depend on intellisense while I learn the engine. I’m also finding operations like source control and building seem to just take longer in general which I feel is due to the source of the engine.
It has me considering going back to the non source code .dll version of the engine to see if I get any benefits to speed there considering that I don’t have any plans to alter the engine anytime soon. (If ever)
Anyone else consider the same? Finally -> Anyone have any tips on how to get the visual studio files regenerated to use the .exe/.dll version of the engine vs the source code version. (Right click generate source files always generals project files referencing the source code version).