I’m trying to do something basic.
I have put a more detailed explanation of it on the answerhub, but got no feedback as of yet. You can view it here:
The short of it is that I have a relative location of a child component of one actor, and I want to spawn several new actors around that child component, facing the same direction as the child component, but with a slight off set.
The most important part of this is that I need the identify the world rotation for these new actors. I know I could spawn them and then add a relative offset (addRelativeRotation), but due to some requirements I need the world rotation value before they are even spawned. This basically becomes converting a known relative location of one actor into world space, which for some reason is eluding me. I have all the data in the world, just not the knowledge of a function to use that data to get my desired results.
Would any one know of a good way to go about this?