gogodyne - Music Sequencer

Dynamic Multitrack Loop Player Plugin for Unreal Engine

What the Music Sequencer Does for You

The Music Sequencer is like a robot DJ. You arrange the loop or stem files of your song into sequences, and at runtime the Music Sequencer will play them seamlessly and aligned to bar boundaries.

A sequence can play in order, randomized, or jump around. Tracks can be set to fade in or out, played together, and crossfaded. A "Song" is a custom asset, and with unlimited tracks and sequences.

You trigger "Scenes" at runtime to change which sequences are playing. Songs are controlled through C++ or Blueprints:

  • BeginSong and FinishSong to start or end a Song.

  • TriggerScene to start or stop Sequences.

The Music Sequencer is fully accessible from Blueprints. Although it is an all-code plugin, you won't need to program in order to use it.

Documentation

https://github.com/gogodyne/MusicSequencerPlugin/wiki

Issues, Reporting, and Feature Requests

https://github.com/gogodyne/MusicSequencerPlugin/issues

The Music Sequencer now supports UE 5.5-5.7