Custom Movement and Custom Camera
No programming required!
Blueprint-Only Project!
This Blueprint-Only Project demonstrates how to build custom Movement and a custom Camera, without any programming. AIs automatically use the same custom Movement on the Navigation Mesh.
Customization is added only through existing Blueprint overrides, leveraging built-in Unreal Engine systems, and is not platform or version dependent.
All the assets required to demonstrate the customized Movement and Camera systems are included:
Player and AI Character Blueprints and Controllers
Movement and Camera Input, with simultaneous automatic and manual Camera control
AI Behavior Tree and spawners
A demo Level with a Navigation Mesh
There are no C++ classes and no programming is required.
Documentation
https://gogodyne.co/BPOnlyMoveAndCam/