Making a small populus 2 ( -75% Populous™ 2: Trials of the Olympian Gods on GOG.com ) inspired game concept, to experiment with a large quantity of actors, dynamic terrain and multiplayer.
So far I got some basic AI, walking around randomly, trying to figure out if the position is far enough away from another house, and then build one, if so it will destroy the human actor, leaving a house in his place.
So far the code to spawn houses are there, the house object is spawned, but I haven’t been able to figure out where it ends up.
The house in turn will try to spawn a new human every X seconds, and the process will repeat. At least it will when the houses end up in the right place.