God rays show through mesh

Hello! I turned on Raytracing and set my height fog to volumetric fog, but as a result i get a massive ray shining through the walls. I have a Pc that can do raytracing, i’ve done other projects and it’s worked fine. RTX 2070 super. My directional light intensity is cranked to 150 to indirectly light my room too…

Same problem here…can not get results like this video:Easy To Make God Rays | Unreal Engine 5 | Community tutorial