God of war chained blades

I am trying to make a god of war prototype in unreal engine

But i can’t find something about those chained blades on the internet

For the blades movement skeleton mesh animation can work
But for the chains I don’t know other than splinemeshcomponents for this situation
I can’t use this . It stretch or deforms the chain mesh

I found this video on YouTube
He created prefect blades but in unity

If someone has knowledge of unity
And create the same in unreal engine
That will be much appreciated

I think that the Blade mesh has the chain bones scaled to zero, and when you throw them the animation makes them appear.

Scaling bones to zero is a common practice to hide stuff on skeletal meshes.

Anyway, you can definitely use a spline mesh component to obtain a chain that doesn’t deform/stretch, you Just have to divide the spline length by the mesh length and add a mesh at every section