Goat Herd

How to Swap out the Goats with other meshes.

Hi there, I’m very impressed by the system! I would like to change this to work for a herd of reindeer but am having difficulty. I’ve made an anim BP for the reindeer, but am not sure how to make the swap. Taking one of the goat NPC blueprints and changing the skeletal mesh and anim class leaves me with a reindeer on top of a goat when dropped into the scene with immediate problems with the collider/capsule component. What steps would you advise? Is there a way to edit the capsule collider? Or is my approach way off the mark. Look forward to hearing from you and hoping there is a solution

I got this question on the forums and thought the info could help others using Goat Herd so i’m posting it here.

You should be editing the BP_NPC_Goat_Base.
Just a few steps- first open the “BP_NPC_Goat_Base”
In the EventGraph delete the whole box that deals with the Ear and Tail Floppyness as this is just for the Goat Meshes.

Next in the Construction Script delete the Set Leader node- once again its just for the Goat meshes.

Next move to the Viewport and delete the Horns and udder meshes, and the main Mesh will be swapped out with your custom Skeletal Mesh.

Swap out the Mesh with yours and assign your animation blueprint.

Thats it, try dragging that into your level and test it out, you will still need to add Goat path nodes to your level and the navmesh. Let me know how this worked for you or if you have any more issues, I’m glad your liking Goat Herd. :slight_smile: