Gnarl the Construct

Here’s a grass shader I’m working on, still not looking the way I want, blending is broken (can’t figure out height map blending for landscapes, I don’t know if I can use bump offset with multiple lerped layers)
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I’m wondering if you can (with post process, depth analysis) make this material overlapp a little the objects that are youching it. I mean TOUCHING it Probably yes, but there’s no way I can do that on myself.

And a lil HUD progress.
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I’m trying to workn on this project all my free time. Still not sure bout the gameplay but will figure that out soon.

Cheers,
Z.