The game started as a model really. Started doing one single golem and this idea just popped into my head. It also is a way of learning Unreal Engine 4.
Started from simple things. A character.
After this first character was done I though - **, why not to do something more. And so, the Ugly A Goblin was born.
Then I decided to try something more complex. AI.
Fortunately I’ve found some tutorials on Youtube and, well, was able to make the Goblins chase the player.
It’s been two weeks now, and the project is going. Well, I’m trying to make it the best possible but I’m still learning the basics really.
But I’ve managed to create two different player classes for online play.
And, yep, it’s more less synched. So, there you have it.
Gnarl the Construct versus bunch of Ugly *** Goblins.
Demo for download when it’s finished.