I have a skeletal mesh that has it’s leg bones missing when imported into UE5.
I’ve tried other runtimes ( GLTF viewer, Godot ) and all of them show the proper hierarchy of bones and working animations.
Interchange is not throwing any errors, not even a warning.
I suggest you try the 5.5 preview and see if they resolved it. Unfortunately the interchange side of things don’t get updated seperately so we are at the mercy of new unreal releases.