version 5.4.2
I have an existing skeleton I want to import animations for, but for whatever reason the interchange throws
SkeletalMesh does not exist, the skeleton and skeletal mesh is obligatory to import this animsequence
When I import the asset as a whole creating a new skeletal mesh, the animation sequences are created properly. When I delete the knewly created skeletal mesh and double click the animation sequences UE asks me to reassign the skeletal mesh for those sequences. When I select my target skeletal mesh the sequences work perfectly fine.
Another weird thing is after reasigning the skeletal mesh and I import the same animations ( not re-import, just import ) and use the import only animations
option then it seems to work fine. But not before.