UE5 : 5.3.2-29314046+++UE5+Release-5.3
OS: Win11
When I try to select a pre-existing skeleton for importing animations no project content shows up.
In a different project I did a test to see if the GLTF importer is broken, but the list does get populated. That stops working when I enable Asset Referencing Restriction plugin. Just like my current project the list is no longer populated with existing skeletons.
FBX importer does not seem to have this issue. Skeletons show up fine.
Steps to reproduce
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Sanity check
- Anywhere under your content import a skeleton/skeleton mesh with GLTF
- Import a different GLTF file, you should be able to select the previously imported skeleton
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Edit > Plugins > Enable Asset Referencing Restriction plugin
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Restart
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Import a GLTF again, the skeleton list should now be empty. Only engine content is allowed
It is unclear if GLTF interchange plugin is not properly handeling the referencing restriction/policy or that the referencing restriction plugin is at fault here.
This is how the policy is currently configured:
If there is a way to exclude GLTF Interchange in the restriction rules please let me know. But it does look like a bug since FBX importer works correctly.
Why not just disable the plugin:
I do work on this project, I am not the owner and the plugins are needed per their resquest. But I prefer GLTF over FBX because I solely use Blender. FBX exporter in Blender has issues and is more trouble than it’s worth for my workflow.