Hello,
I am trying to make a background city skyline, the scene is at night and I want the windows in the skyscrapers to be illuminated.
without emissive material, the windows are dark.
with the emissive plugged in , they look much better in editor.
But when I play the level they are contributing too much light, and it looks like daylight.
How can I have glowing materials that do not contribute to scene lighting?

