Glow animation from blender is not shown in ue

I made a cube in blender with a “glow” animation. an animation where all a cube does is changing the strength of the emission but for some reason while importing the fbx to UE it seems to lose the animation…
It still creates an animation file for the object but it’s only 1 frame of doing noting…

Does anyone has any idea how to fix this?
And can it maybe relate to the fact that when I import files from Blender they come without the texture (I need to bring the texture from outside and put it on the object in UE but then it would color everything correctly, tried importing with “path mode: copy” and “embed texture in FBX” but it still doesn’t export it with the texture on it)?

With translation, rotation and scale animations it works just fine but it doesn’t work for texture based animations…

Basically the only things that come into UE with FBX are

  1. Geometry

  2. Material slots

Everything else, you have to do for yourself in UE.

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Thank you.
In that case I’ll try animating what I needed in UE5 instead.

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Sine wave in the material will probably do the trick

emissive cycle

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Exactly what I needed! thanks a lot!

Is there any chance there is another step that you did not show?

I tried making a material following the graph but it didn’t seem to do what your animation did. All it did for me is just glowing at the same power.

I suspect that this is because there’s no place the speed or the EmissiveAmount get updated.

Below a picture of the graph and my results.


Add 0.5 :wink:

image

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Thank you very much! works much better now.

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