I made a cube in blender with a “glow” animation. an animation where all a cube does is changing the strength of the emission but for some reason while importing the fbx to UE it seems to lose the animation…
It still creates an animation file for the object but it’s only 1 frame of doing noting…
Does anyone has any idea how to fix this?
And can it maybe relate to the fact that when I import files from Blender they come without the texture (I need to bring the texture from outside and put it on the object in UE but then it would color everything correctly, tried importing with “path mode: copy” and “embed texture in FBX” but it still doesn’t export it with the texture on it)?
With translation, rotation and scale animations it works just fine but it doesn’t work for texture based animations…