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"Glogal" illumination

Hi,

In the documentation on the Rendering and Graphics overview pages, the section about lightung speaks about “glogal” illumination.
Either a typo, or a new cutting edge technolgy, unheard of before :smiley:

https://docs.unrealengine.com/latest/INT/Engine/Rendering/index.html

Cheers,
Klaus

Howdy KVogler,

As far as I know, ‘Glogal’ illumination has yet to exist for Rendering and Graphics, and I don’t think it ever will. I have gone in and change this spelling on this page. The correction will show live after the next publishing.

Thanks for pointing out this error and have a great day!