Hi,
How to use Globalization not Localization with Unreal Engine. I have read about a experiemental tool “Localization Dasboard” that helps translation from all existing text from C++ code and Blueprints.
In Unreal Engine 4, we have a method for collecting all the localizable text in source code and content browser assets and saving it into files for translation. An overview of our Localization system is here: Localization > Localizing Text >...
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But what I I want is a tool or API that translate Date formats, Currency, …, point precision from any Idiom. Ex: Boost.Locale: Introduction to C++ Standard Library localization support
Do Unreal Engine supports this feature or I need to build a Custom one ?
Kind Regards
Nelson
Sarge
(Sarge)
June 14, 2016, 1:56pm
2
All of the functions exposed off FText perform internationalized formatting.
AsNumber
AsCurrency
AsPercent
AsDate
AsDateTime
AsTime
AsTimespan
I would start looking there and see if there is anything missing from your needs.