Impulse General
Today progress:
online component
Multiplayer
Synchronization, data replication
lobby
Way to create a game
Lobby
Choice of cards
Selection of fractions
Selection of generals
Selection of commands. System of teams, unions
Customize the game
Selecting modes and rules
Map
Starting points on the map
Search paths with their classes
Map borders
Screenshot of the map for the lobby and minimap
Players and communication
Kick the player
Change name
Chat
Information about the player
components of the unit systems
Motor component
Component armor units
Component type of units
Component of weapons
Component of shells
Damage calculation for this data
Ground transportation physics
Interface unit and bar for units
Builder component
Component of a combat unit
Resource unit component
Life of units and their destruction
Command types for units
Command replication
Unit as a system of components
Group command of units
Uniting units into units
Resources
New resource extraction system
Resource dock component
Processing plant component
Buildings
Destruction system
Building construction system
Building construction components
Check for the possibility of construction
Units
The EU bulldozer
The EU tank
Cargo collector of EU resources
Interface
Main menu
Lobby menu
Control Panel
minimap
Auxiliary notation
Terrain and map
Test version of the first card
Base map
Landscape with path constraints
Fog of war
Teams
Games 1x1
Games in union
A cunning system of teams for games 1x1x1x1 and 2 and 2 of which can have common goals and dr.
Co-op game
Co-op-multiplayer-game
Single player game
Belonging to the player
Ability to intercept a neutral or enemy unit
Connection of spectators and Observers, fans for the team or player
Camera
Basic implementation of camera behavior
Reptic camera for replays
Smooth scroll and zoom camera
Scroll the camera on the minimap
Content
Thinking of material systems in a single PBR instance
Working with landscape material
Portraits of generals
Menu schemes
Sounds
Models of buildings
Models of EU buildings
Models of EU units
Environment objects
Natural objects
Decorative objects
Secondary civil transport
Economic objects
Concept Art
Scheme
Outline
Drawings and storyboards
Plot
Description of units
Description of missions
Music Description
Description озвучки
Documentation
Management documents
Business plan
Understanding the idea of what we are doing in a team
General concept document
Detailed Concept Document
Task list
TW
TW for artists
TW for programmers
TW for 3D designers
TW for scripts
TW for sound technicians
Document on the generally accepted construction of content and materials
Forms
Table of balance of parties and effectiveness of units
Document Descriptions of fractions
And many many other documentation
новый саундтрек - Stream Generals global war : Intro 2 by Александр (AIR-Z) | Listen online for free on SoundCloud
Harvester Truck
C&C Generals has always been one of my favorite C&C games. Looking forward to seeing this project finished.
Hey. I am a big fan of CNC Zero Hour… Really find this awesome. Can I know when you releasing that game?
We are still working on the game. Basically in terms of content. At the moment we are looking for creative guys (2D, 3D Designers) and developers at UE 4.
Good work, kinda reminds me of Warzone 2100.
Building Tech - https://www.artstation.com/artwork/xL8VX
Eurofighter Typhoon - 3D model: Eurifughter Typhoon 23 05 - 3D model by KlusterSJ (@KlusterSJ) [c440e3e] - Sketchfab
We need: 3D Arts, Programmers and developer UE4
Write me