Global War : GENERALS

Impulse General
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Work in progress
Command system for units

Civilian house

Soldiers :slight_smile:

Today progress:

online component
  Multiplayer
  Synchronization, data replication
  lobby
  Way to create a game
  
Lobby
  Choice of cards
  Selection of fractions
  Selection of generals
  Selection of commands. System of teams, unions
  Customize the game
  Selecting modes and rules

Map
  Starting points on the map
  Search paths with their classes
  Map borders
  Screenshot of the map for the lobby and minimap

Players and communication
  Kick the player
  Change name
  Chat
  Information about the player

components of the unit systems
  Motor component
  Component armor units
  Component type of units
  Component of weapons
  Component of shells
  Damage calculation for this data
  Ground transportation physics
  Interface unit and bar for units
  Builder component
  Component of a combat unit
  Resource unit component
  Life of units and their destruction
  Command types for units
  Command replication
  Unit as a system of components
  Group command of units
  Uniting units into units

Resources
  New resource extraction system
  Resource dock component
  Processing plant component

Buildings
  Destruction system
  Building construction system
  Building construction components
  Check for the possibility of construction
  
Units
  The EU bulldozer
  The EU tank
  Cargo collector of EU resources

Interface
  Main menu
  Lobby menu
  Control Panel
  minimap
  Auxiliary notation

Terrain and map
  Test version of the first card
  Base map
  Landscape with path constraints
  Fog of war

Teams
  Games 1x1
  Games in union
  A cunning system of teams for games 1x1x1x1 and 2 and 2 of which can have common goals and dr.
  Co-op game
  Co-op-multiplayer-game
  Single player game
  Belonging to the player
  Ability to intercept a neutral or enemy unit
  Connection of spectators and Observers, fans for the team or player

Camera
  Basic implementation of camera behavior
  Reptic camera for replays
  Smooth scroll and zoom camera
  Scroll the camera on the minimap

Content
  Thinking of material systems in a single PBR instance
  Working with landscape material
  Portraits of generals
  Menu schemes
  Sounds
  Models of buildings
  Models of EU buildings
  Models of EU units
  Environment objects
    Natural objects
    Decorative objects
    Secondary civil transport
  Economic objects
  Concept Art
  Scheme
  Outline
  Drawings and storyboards
  Plot
  Description of units
  Description of missions
  Music Description
  Description озвучки
  
Documentation
  Management documents
  Business plan
  Understanding the idea of ​​what we are doing in a team
  General concept document
  Detailed Concept Document
  Task list
  TW
    TW for artists
    TW for programmers
    TW for 3D designers
    TW for scripts
    TW for sound technicians
  Document on the generally accepted construction of content and materials
  Forms
  Table of balance of parties and effectiveness of units
  Document Descriptions of fractions
  
  And many many other documentation


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Nature

новый саундтрек - Stream Generals global war : Intro 2 by Александр (AIR-Z) | Listen online for free on SoundCloud
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Work in progress

New car

Harvester Truck
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C&C Generals has always been one of my favorite C&C games. Looking forward to seeing this project finished.

Hey. I am a big fan of CNC Zero Hour… Really find this awesome. Can I know when you releasing that game?

We are still working on the game. Basically in terms of content. At the moment we are looking for creative guys (2D, 3D Designers) and developers at UE 4.
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Good work, kinda reminds me of Warzone 2100.

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Building Tech - https://www.artstation.com/artwork/xL8VX
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Eurofighter Typhoon - 3D model: Eurifughter Typhoon 23 05 - 3D model by KlusterSJ (@KlusterSJ) [c440e3e] - Sketchfab

We need: 3D Arts, Programmers and developer UE4
Write me