Hi guys,
this time i try to get my point & click adventure system starting
and i have some i guess very basic questions:
is there something like a global variable ?
i need to store global variables that i can access from everywhere in the game and that stays persistent over all levels
examples:
lastlevelname:
this should store the name of the last level visited when i have loaded a new one.
purpose: in some rooms/levels there is more than one starting point, depending from the room (level) i entered the actual room/level. so i want to query this variable in the level blueprint and decide where to put the player starting point
objectstates:
these variables should store info wether an object is in the level or not.
purpose: the player can interact with multiple objects per room/level and i have to set these objects on level start.
i tried to place these variables in my gamemode blueprint, cause i heard this stays persistent over all levels.
but i have trouble getting and setting these variables form level blueprints or other blueprints.
Can anybody show me a tutorial how to do this ( i guess it is very basic unreal stuff, sadly not for me) or is there a better way to achieve this ?
kind regards
stucki