Global Variables for every Blueprint scripts?

There is some kind of ‘avoid casts at all cost’ sect around LOL
I mean…I believe Cast could be expensive y you cast a lot of objects in every tick or something like that…I agree with you that cast has a purpose and we should not be so afraid of using it. But I always try to find a workaround before casting. for example I use a lot of tags and then I cast if I am sure the object I want to process is the object I expect before casting :slight_smile: