Global Time Dilation Effects Velocity

Hey all!

Im messing around creating a Pause, Rewind, Fast Forward, Slow Mo mechanic for my game. Everything is working fine however when i jump on an object that was previously moving but is now paused if i jump on it and try to jump higher i get a weird effect with the Jump Velocity. Is there anyway to counteract the jump velocity when time id paused?

Fixed it. Needed to untick the impart velocity for x y z in the Movement Component :blush: