Global time dilation bug only affecting player

When trying to add a global time dilation node to my blueprint, the player is the only one getting affected by it, is this a bug or am I doing something wrong?

Hey yranos, welcome back to the forums!

So Global Time Dilation affects your tick rate. Most player/mouse movement is based on tickrate, so naturally your player will be affected by it, however things that don’t operate on tick will be unaffected. Make sure that the things you’re looking at for evidence aren’t doing things outside of global time!

Can you get us some video, along with some screenshots of any relevant code for an object that is unaffected by this global time dilation? If I didn’t answer your question above, that could be invaluable in getting one! :slight_smile: