Global Override of RockHarvestComponent And MetalHarvestComponent

I’m working on a mod that is adding a few new metal types. However 1 thing i want to do is make it so it could be loaded on any map and not needed to be painted on. Though I’m stumped. I’ve seen few scattered refences to just added the resource to the RockHarvestComponent And MetalHarvestComponent. Then remap the default ones in the PrimalGameData_BP witht he new ones. Though I do not see it.

I’ve seen other mods adding new seeds and the like to plants, but for the life of me I can not seem to figure it out.

I finally stumbled on to the answer. It’s “Remap Resource Component”