I think i speak for 99% of the community when asking in regards to Niagara particle system for crowd/mesh using
I would love to have this post a strong topic that many other users can go to for answers regarding Niagara
If one were to use niagara particle system for a crowd system can following be done
- Rotate the head of an particle mesh to a certain direction, or in generel contorl an animation like its a bone? Like an arm etc etc
- Can the animation transition smoothy one to another?
- Can i control each particle mesh? Sutch as velocity, position, rotation etc etc
- How flexiable is it? give any feedback as you can
- How can it be done to get naturally movement that supports slope etc?
Thanks, would help alot!