Every time I import an object through datasmith, it creates a Global Exposure Node which causes my scene to go dark. How can I keep this from happening?
Something that ticks me off about UE is that I need an RTX card to use the path tracer even though I can use the same card to render with engines that use a path tracer.
Unfortunately Ive checked all export and import options on both programs. I dont export anything other than geometry and materials and only import the same. I wonder if its a datasmith import setting in UE.
You can either use the Global Exposure and tweak it to your liking in 3dsMax (see the doc’s global exposure settings ) or disable Global Auto Exposure by setting your scene Exposure Control to “No Exposure Control”, creating your own Post Process volume and tweaking Exposure directly in Unreal.
Ill check both of these settings but that’s strange. I would assume if my export options were to only export Geometry and Materials, then Exposure Controls should not transfer.
Well how did it turn out, did tweaking any Exposure Settings inside of 3dsMax help?
I was able to verify that in my case it was the aforementioned Exposure Control in the scene.