Global+custom time dilation and tick rate

I have an actor that has a custom tick interval (for example, 0.033 or 0.016 for 30/60 fps respectively)
When I apply global time dilation (like 0.1) AND at the same time custom time dilation (10x), my logic seems to be working as intended, except for the fact that this actor is now ticking and updating 3/6 times per second, which looks incredibly choppy.

Is this normal behavior? I would expect (and my goal is) to only global time delta to be multiplied, but not tick rate (if this makes sense).

Thank you in advance