Its i weird title, but what i want to know is, what is the way to archieve the following:
In the first map i trigger an event, like activating a radio, now the player goes to the next level, now the next level needs to know if the music was activated in the first map. Whats the way to archieve this, i am right now looking at an save/load system, but is this the only way to archieve this? in case saving the state actually works for that.
I also thought about creating 2 different “level2” maps, depending on if something is triggered or not, but then i would need like 20 copies of the same map, because the second level have to change, depending on what event was triggered on the first map. The map/s itself would be the same, exept for the part that the one is playing the music/or what ever was triggered before.
I appreciate any help