Glitchy reflections in highly reflective materials by using CineCameraActor


Hi everyone, I’m relatively new to Unreal Engine, and as you might expect, I’ve been struggling a lot lately. I’m currently working on a personal project, and I can’t seem to figure out how to fix the stair-stepped artifacts (image 2). It may be that the highly reflective material is the cause of those artifacts, but I’m still not sure. They only appear when I view my scene through the CineCameraActor (image 2). The default viewport real-time image (image 1) looks as expected in terms of quality.