I have an issue that has plagued me since day one, which is that animations seem to easily break completely under certain transitions. It’s very dependent on what the character is doing otherwise, for instance it doesn’t break if the character walks and not runs.
The transition is from an attack to a new attack, so calling the same animation again.
Running:
The attack animations in particular are played using the Play Slot Animation node, which is convenient in the way that I can stop all slot animations on a particular slot in one call (Stop Slot Animation), instead of hard-coding to stop each individual montages explicitly. So I can stop ‘any’ attack/block under certain circumstances where it is interrupted and so on. Same story with blocks, they have the same issues and are implemented the same way.
There are other examples of similar things happening with regular Anim Graph transitions, but is most clear with this attack animation. Other examples include cases where the character transitions from two very different poses (like from a pose where he’s upside down, to a pose where he’s straight), it starts blending and then just gives up and snaps into the new pose.
That issue: Imgur
Any suggestions for fixes, or similar experiences?
If I left some important information out, let me know.