Hey UE5 people,
I’m working with and learning the material system a bit more in UE5 but DistanceToNearestSurface seems to be giving me a bit of trouble… now I have it working it seems to be causing a shadow remnant glitch on any object that has that material active.
Also the base shadow is larger than the object itself which is also something I’m looking to fix, I figure they are related issues
Does anyone know what could be causing this bug or where I can look for a possible fix?
Thanks for any assistance