Glitch problem with my toon shader

I’m not an expert in toon shaders, and clearly Sarah would be more helpful than I am in this case. However, just for debugging purposes, could you try the following:

  1. Change the Bloom setting to “Convolution” in your Post Process volume, and then disable it to see if it makes any difference.
  2. Try changing your Anti-Aliasing Method.
    Test all the available options (e.g., FXAA, MSAA, Temporal AA, etc.) and observe if there’s any noticeable change.
    You can find this setting under:
    Project Settings > Rendering > Default Settings > Anti-Aliasing Method.*