I want to implement gliding physics in my FPS game but unable to find any simple explanation behind the physics of that.
When a character looks down he should rapidly fall. When you tilt camera higher the player should reduce fall speed and rapidly move forward following a smooth curve. When you tilt the camera to the left or right then motion should introduce the same curve but in xy plane. I will probably need to add the roll to the camera to make it look way cooler. That’s the idea, but I have not a single clue about the forces that are at play in this scenario.