当模型使用glb/gltf格式无法使用“UCX_”等前缀生成碰撞网格。When the model uses the glb/gltf format, it is not possible to generate collision grids using prefixes such as' UCX_ '.

当模型使用glb/gltf格式导入UnrealEngine中的时候它没办法使用“UCX_”等前缀让引擎生成碰撞网格。

When the model is imported into UnrealEngine using the glb/gltf format, it cannot use prefixes such as “UCX_” to generate collision meshes for the engine.