I am exporting my models as GLB, however, when I export models with higher texture counts they seem to misalign in the GLB. At first, I thought it was an issue with my setting, but other models export fine. Is this an issue with my unwrapping? Has this happened to anyone else? Attached is a photo of the GLB model with the misaligned textures.
This is an interior room scan. I reprojected the textures and normals from the higher poly model. This is a 400k poly model with 8 texture maps. Any time I export the model with 1 texture map, the GLB export works great. However, when I export a model with more than 1 texture map, I get this mess. Here are my export settings. Thanks for the help!
I will try find out, if this is a bug (it seems so for now).
I tested it and when you use these export settings (Export to a single texture file set to No in a model with more textures), you should get a model with a nice texture:
Hi 374823146340. Your suggestion worked but it inflates the file to a size that is not usable. Perhaps I am making a mistake earlier in my workflow. My goal is to have a low-poly model with the best possible textures for web viewing as a GLB. I’ve been reprojecting the normals from the higher model, but to get the best possible textures I need more than one texture map.