GLB Export (textures misaligned)

Hello,

I am exporting my models as GLB, however, when I export models with higher texture counts they seem to misalign in the GLB. At first, I thought it was an issue with my setting, but other models export fine. Is this an issue with my unwrapping? Has this happened to anyone else? Attached is a photo of the GLB model with the misaligned textures. 

Thanks for any insight!

Hi EricHupe,

what type of project is this? What were your texture settings? What were your export settings? Which RC version did you use?

This is an interior room scan. I reprojected the textures and normals from the higher poly model. This is a 400k poly model with 8 texture maps. Any time I export the model with 1 texture map, the GLB export works great. However, when I export a model with more than 1 texture map, I get this mess. Here are my export settings. Thanks for the help!

Thank you for your settings.

I will try find out, if this is a bug (it seems so for now).

I tested it and when you use these export settings (Export to a single texture file set to No in a model with more textures), you should get a model with a nice texture:

Thank you 374823146340. I will give this a try and see if it helps. More soon! -Eric

Hi 374823146340. Your suggestion worked but it inflates the file to a size that is not usable. Perhaps I am making a mistake earlier in my workflow. My goal is to have a low-poly model with the best possible textures for web viewing as a GLB. I’ve been reprojecting the normals from the higher model, but to get the best possible textures I need more than one texture map.

Hi Eric, when you were reprojectiong the texture, did you follow these tips: https://www.youtube.com/watch?v=6fQjL0EQIfs?

Also, as I wrote before, this seems like a GLB bug. I will file it as a bug into our database.

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