GLB animation import problem

Hi, I have a problem with the animations of a GLB imported character.
Skeletal mesh looks okay but when I implement animation there are some weird stretching problems.
This is skeleton

when I put animation :

As you can see it is very strechy. I tried other animations that I imported. Problem is the same.
I checked GLTF viewer, there is no such a problem like in unreal


How can I fix it?
Is there anything I should change in GLB import settings?

Which version of unreal engine are you using?
Can you share the model with us (in private)? so we can try to reproduce.

Hi from a late reply :smiley:
Can you give me an email?

Okay, I can reproduce your issue.
I am wondering if it might be coming from the scale of the model.
I will create a ticket and pass it to dev to have a look

I solved the issue for this. League models have bones outside of the root bone. You must add a bone in blender, then select all the bones and press control P and then select “keep offset.” This puts all the bones under a root folder and the model can then be exported as an fbx. Make sure to bake the animations.

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I am going to try the solution you typed and come back, thanks for the attention

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