Hi, I have a problem with the animations of a GLB imported character.
Skeletal mesh looks okay but when I implement animation there are some weird stretching problems.
This is skeleton
As you can see it is very strechy. I tried other animations that I imported. Problem is the same.
I checked GLTF viewer, there is no such a problem like in unreal
Okay, I can reproduce your issue.
I am wondering if it might be coming from the scale of the model.
I will create a ticket and pass it to dev to have a look
I solved the issue for this. League models have bones outside of the root bone. You must add a bone in blender, then select all the bones and press control P and then select “keep offset.” This puts all the bones under a root folder and the model can then be exported as an fbx. Make sure to bake the animations.