Hi There, i was wondering if someone knows a photorealistic glass node setup for architecture using lumen.
Also: do you recommend the window geometry (model) itself to have two glass planes (like in real life), or is it better to model your window geometry with just 1 “glass” plane?
You can also have a look at the StdTranslucent material in our Datasmith Content plugin, which has a Glass material (and other master materials for all your Architecture use !) looking great with both Lumen and the Path Tracer.