Glass Pane (Static Mesh) Cannot Be Used In Matinee

I was doing the “Create A Level” Crash course on Unreal’s YouTube Channel, and I decided to take things a step further and make a double door rather than a single sliding door. So far I have not found a way to run two animations on Timeline, so I decided to turn to Matinee. When I try to add the meshes to the track, it throws up this:

Nothing to keyframe, or selected object can’t be keyframed on this type of track.
For example, you can’t move a StaticMesh, you must instead use an InterpActor.

All components of the door are set to movable so they are indeed InterpActors, and tracks are in an EmptyGroup so that shouldn’t be a problem.

Is there something I am doing wrong that I am getting this Error?

Hey FV Panda,

Check out the documentation we have on the Matinee system we have here:

A movable Static Mesh is not in itself considered an InterpActor (now called a MatineeData actor). Take a look at the process on the linked page and see if that answers your questions.


Ben Halliday

Thanks :slight_smile: I will look through it and try it out in the morning!