Problem: Objects are rendering in front of glass even though they are actually behind it.
Context: I am rendering an Architectural Elevation with Raytracing fully enabled. In doing so, I am actually not rendering a full orthographic elevation(not sure if that is possible in Ue4), I actually am just placing a camera very far away from the building and dialing up the focal length to around 150. This is a bit of a work around but it works for what I need. However this starts to cause issues with glass. Essentially the further away the camera gets from the building, the more objects start to pop through and render in front of the glass. You can see in the image below how there are columns rendering through the glass even though they should be on the inside of the building. Any input would be helpful. Thanks