Glass material opacity changes when camera is close to object

I’m working on an epoxy table in an archviz project, and the glass material (from the twinmotion materials pack) I applied to the table changes opacity based on the camera distance to the table.

Normal distance= perfect

Screenshot 2023-03-03 144013

Closer distance= material turns opaque close to the camera

Screenshot 2023-03-03 144023

Up close= material fully turns opaque.

Is there any setting to avoid this? Haven’t been able to figure it out