Glass Chaos

Hey there @ShinobiFitness! I don’t know of a proper way to make sure the glass’ destructible mesh doesn’t show the cracks, but I have done a bit of a workaround before in which you can hide this mesh, have one that isn’t destructible. Hide the destructible mesh, and use the non-destructible one as your visibility, then change the visibility and collision of each whenever it’s meant to be broken. Having collision on the actual destructible glass, and only have overlaps on for the “faux” glass. Then garbage collect it as you see fit. I wish I had a “best practices” method for this.

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