i have got a sheet of glass that breaks when it falls to the ground using the destructible mesh tool but when i shoot it with the default fps gun the balls disappear once they hit it and it doesn’t break. does this mean i need to add additional things in the projectie blueprint?
If I recall correctly, then the projectile uses OnOverlap to add impules to PhysicsObjects and then Destroy() itself. So to break your glass you would have to change the Projectile to be a PhysicsObject itself OR break your glass OnOverlap.
Hi thanks for the reply im have a new problem when i play/simulate my glass breaks straight away with out any contact and it is positioned on flat on the world not sure what value i have to change in the dm settings to stop this
Iv Fixed this problem by changing the default impact damage Depth to -1 and this solved the mesh breaking straight away. I have also got the mesh shattering when shot but it also shatters when the player walks in to it and this is something i don’t want to happen
I’m super new to UE4, so maybe I don’t know the best practices. But if it were me, I’d set up a damage system, so that it only breaks when it takes damage and not when objects touch it. You’d have to use some variables and branch statements I believe, I’m at work though so I can’t get into UE4 and whip something up.
thanks man iv only been using unreal for a few weeks now and destructible meshes are completely new to me so any screen shots of blueprint or something like that would be awesome