Glass become over illuminated when the geometry is in interior scene

Glass become over illuminated when the geometry is in interior scene

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When the geometry of a glass object is placed in an interior scene in Unreal Engine, it can become over-illuminated. This is often caused by the lighting in the scene, which may be reflecting off the glass surface and creating a bright or overexposed appearance.

To address this issue, you can try adjusting the lighting settings in the scene. One approach is to decrease the intensity of the lights in the area surrounding the glass object, which can help to reduce the amount of light that is being reflected off its surface. You can also experiment with the material settings of the glass object itself, adjusting the opacity or refraction values to achieve a more realistic appearance.

Additionally, you may want to consider using post-processing effects in the scene, such as bloom or lens flares, to help create a more natural or cinematic look. These effects can help to balance the lighting in the scene and reduce the appearance of over-illumination on glass objects.