Gladiators of the arena 1 Survival

Fundraiser by Ferran Tantinya Bernades : Support Creative Person Upgrade Action Video Game kickstarter up if anyone wants to donate…

Hello brother. First of all, this new forum trully broke my experience here. I prefeer thousands of times the old forum.

About your game bro, to be sincerely, after my experience promoting my game on the web, and talking with many people, specially many game journalists, I think the problem with your game is not the game itself. It’s a cool game, I purchased it and owe to play it as soon as I find a free time.

Your game is cool, and many people love gladiator games, But as you know, you must promote your game more, and there is no way of doing it, except by hand, mouth to mouth marketing. You should post not only on UDK Engine Forums, but on as many forums you can. Look at my game, Fursan al-Aqsa (https://www.fursanaqsa.com/), it also has many bugs, however, I made my game become very known on the web, specially because I submitted my game to thousands of indie games festivals this year. Many refused to showcase my game, because of it’s political content, but even then, I never give up. I recently created a profile for my game on Tik Tok website, and it is becoming viral there. I think you should now give attention to promote your game on the web and social media.

Be sure that as soon as people get to know your game, more people will buy it.

Cheers.

Hey Nidal I am glad you bought it now you can play the campaign : D which I think it is cool.

( You can complete the campaign but don’t expect crazy stuff as is just run and use your blade. CLICK AND KILL.

Also if you don’t mind you could post a youtube video of GOTA, about some level of the campaign, Blah blah blah walkthrough.

About what you said about tik tok, hey good idea, I’ll go for it as I have tik tok : D.

I like these colors but the old forum was pretty cool yo!

I wonder is fursan on steam already ?

Best of luck Ferran.

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I wonder why no one plays my game…
It has 20 minutes of camapaign gameplay and various gamemodes to basically be entertained…
Does any body know the reason why everytime that I try to convince a youtuber to play my game he says no?
Or why it has sales but nobody makes a video actually completing the camapign ?
Am I a ghost or something dead or something and all I do is code for myself in another world.
Can someone tell me what is going on ? whatever it is, I feel that this is not so much rational.
And the gameplay core mechanichs are simple and fun enough… Bugs are there but comeone what game in doesen’t have that problem ?

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https://youtu.be/7dVXoRM0kjo Our first catapult!

Offtopic * My toshiba external drive 2tb model DTB420 broke , any idea on how to repair/recover one ? : /

Man, many youtubers ask for money to make content for your game, to make video of gameplay and the like. This is how business work. Many youtubers/streamers receive money to make gameplay videos reviews and the like, so it is hard for them get a new game, a small indiegame, instead of making gameplay of a famous game which will give them so many likes and views.

Thanks for your advice nidal it is honestly helpful :smiley:

New RPG component survival mechanics:

Overview: Before with the sophisticated save system it was impossible to continue playing the game so far. Also the volumes for respawning were too small. Of the villages.

New Stuff to improve simplicity:
-Now I should make the volumes bigger for the villages, since the spawn count will be smaller.
-Now the villages won’t have a legion of 30+ man just 5 man max with the centurion, well the general, as you kill them they will respawn. Villagers go home when you attack.
-We will avoid water as it is heavy for performance and add lots of fountains to drink from… No rivers… No swimming.
-WorldMap you can recruit from worldmap with UI, rather than having to ask 1 by 1 which is not good think.
-You can only press M when you are not in danger. and go to the persisten world map.

New save system
-What is going to get saved is: Personal inventory, Number of troops you have, with Ranks like, Roman Farmer->Roman Auxiliary-> and you can have max 5 with you as they die they will be respawning.
-No location will be saved only where you were at. And then the dudes will spawn with you.
-If you have conquered the location it will be yours.

Overview II

Given that the spawning system is the most complicated and dangerous one I decided to make another one.

Before too many were spawned now i should combine spawner actors and volumes

So when you load in or do enter an area like a forest or a city or a village the actors will spawn in this actors which will have a box component.

When you load in as said it does not save location you will just spawn at the village… and the rest of the npcs around with you.

Customization npcs and such

I have an idea :smile_cat: most of the saving system data could be stored in a database only would look for the name and the way there is no need to save all of the variables of the character instance:

Name: Primus secundus Valerius it will look for a database name and get the properties from that that way less saving stuff and retrieving this data base would be in game info game mode.

Dead npcs would go into a save system called elisium or something like that with all dead npcs every time you spawn new npcs his name would be checked against elisium.

Returns from elisium? If we include a magical system you could revive those…

Barbarians would have Valhalla variable and only druids can revive,… As an example

Village and forest npcs

Every village have the array name population which
Example array population.

Character npcs array

This in game info as static and as it always spawns in max par game info/mode. Variable array universe creatures this will be the array containing all of the a animals and humans instance rex class dog customization if any max health and such. Location of usual birth forest.

Remember when writing code names of npcs have to be unique before creating own char create/generare the world so your name won’t overlap.

New construction system

To be written…

Note to myself: remember Ferran look for creative and simple stuff. Rather than super complicated programs

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GOTAUpdate Video New HUD No ScaleForm for HUD menu reminds FLASH #v1.09 Role et gladius - YouTube New update of the game…

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DevBlog #3 GOTA v 1 09 Role Et Gladius Reveal On Steam soon. - YouTube new blog revealing new UE3 GOTA version v 1.09 role et gladius, in which you can conquer lands buy troops items and food, I hope you guys like it.

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Game can support 300 soldiers battles yey will make video later…

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Tutorial By Request of UDK Kismet how to make a campaign level based code UE3 - YouTube tutorial of kismet if anyone wants so… How to make campaign in UE3…

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