Glacier Bunker , A Gears 5 Inspired , UE5 Game Environment

“Glacier Bunker” is the result of my Master’s Project ICA at Teesside University. Inspired by one of my favorite games, Gears 5, I revisited the full game environment design process, this time imagining a frozen sci-fi military research facility.

In this project, I explored and reinvented several advanced techniques, including mid-poly modeling, custom layered shaders, shared material hierarchies, ice and snow shaders, and vertex painting. With playability and optimization at the core, crucial for any real-time project, I carefully designed both the environment and pipeline to achieve a highly optimized, visually rich, and playable scene.
Full break down is available in my Artstation page : https://www.artstation.com/artwork/nJbLL4
Watch Project trailer here : https://youtu.be/ZJ3dmd0dP-U?feature=shared





Hello @Maju3d !

I have not had the chance to get into Gears 5 specifically but I am excited to see something inspired by such a wonderful game series!

I’m absolutely enamored with the way the light bounces and shines through the ice. Is this part of a shader or is there a light source in the ice to help give it a glow?

1 Like

(post deleted by author)

Hello my friend. Thanks for the nice words. Gears 5 was great and inspiring indeed. For your question, yes I used emissive multiplied by Backed AO from substance painter and the POM (Parallax Occlusion Map) texture. A short breakdown is available in my artstation page : ArtStation - Masoud Zangi

1 Like