GK Fog Of War for Competitive Games

Fast multi threaded C++ implementation of Shadow Casting to draw fog of war.
Includes a GPU upscaling shader.

Plug & Play

  • Ready to use Map with GameMode, GameState, Controller and Character
  • Try it out with the Game Demo

Fully Replicated

  • Conditional Replication for clients: Enemy actors are only replicated if it is visible
  • Cheat prevention: clients do not know about enemy actors until visible

Dynamic

  • Faction change
  • Vision Sharing
  • Obstacles
  • Minimap
  • Multi Team support (2-64)

Fast C++ Implementation

  • Multi-threaded
  • Fully exposed to blueprints
  • Fully extendable in C++ and Blueprints
  • Stress tested with 500 pawn!

128 Height level

Configurable Fog Resolution

Links

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