Fast multi threaded C++ implementation of Shadow Casting to draw fog of war.
Includes a GPU upscaling shader.
Plug & Play
- Ready to use Map with GameMode, GameState, Controller and Character
- Try it out with the Game Demo
Fully Replicated
- Conditional Replication for clients: Enemy actors are only replicated if it is visible
- Cheat prevention: clients do not know about enemy actors until visible
Dynamic
- Faction change
- Vision Sharing
- Obstacles
- Minimap
- Multi Team support (2-64)
Fast C++ Implementation
- Multi-threaded
- Fully exposed to blueprints
- Fully extendable in C++ and Blueprints
- Stress tested with 500 pawn!
128 Height level
Configurable Fog Resolution